An in-depth game design discussion

A gathering of Phoenix area video game designers trying to better understand their craft and the implications for the future of our medium.

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Episode 8

07-09-2015

Good is the enemy of great / perfect is the enemy of done

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Filetype: MP3 - Size: 139.36MB - Duration: 2:32:13 m (128 kbps 44100 Hz)




Episode 7

07-09-2015

Randomness

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Filetype: MP3 - Size: 139.97MB - Duration: 2:32:53 m (128 kbps 44100 Hz)




Episode 6

07-09-2015

Cloning

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Filetype: MP3 - Size: 137.47MB - Duration: 2:30:09 m (128 kbps 44100 Hz)




Episode 5

07-09-2015

Game design patterns

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Filetype: MP3 - Size: 206.92MB - Duration: 3:46:01 m (128 kbps 44100 Hz)




Episode 4

07-09-2015

Progression Systems

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Filetype: MP3 - Size: 192.03MB - Duration: 3:29:45 m (128 kbps 44100 Hz)




Episode 3

07-09-2015

Multi-layered game

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Filetype: MP3 - Size: 133.13MB - Duration: 2:25:25 m (128 kbps 44100 Hz)




Episode 2

07-09-2015

Terminology in game design

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Filetype: MP3 - Size: 157.41MB - Duration: 2:51:56 m (128 kbps 44100 Hz)




Episode 1

07-09-2015

A deep dive into what makes video games tick

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Filetype: MP3 - Size: 192.63MB - Duration: 3:30:24 m (128 kbps 44100 Hz)




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What is Zublax? 

We use Zublax to mean: a skill testing contest between two or more players. The terms is a nonsensical word we appropriated from a GDC talk given by Alec Holowka. We needed a term to distinguish between the different kinds of things that are all referred to by the word "game" and Zublax, being a nonsense word was suggested. The name stuck and we jokingly named the podcast "This week in Zublax". We discuss far more than the kinds of games we would call Zublax but we're all pretty silly so it works for us.

Format

My god, it's full of longness! Yes indeed our podcasts tend to be fairly long (2.5 - 3.5 hours). We're mostly just recording our own conversations and we didn't intend to make a podcast initially until it was requested that we record for the benefit of someone who couldn't attend.

Cast

Trenton Kennedy Greyoak

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David Koontz

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Corey Nolan

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Kyle Pulver

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Ara Sharinian

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Steve Swink

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Tim Winsky

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Credits

Logo based on Thinking by Syafiqa Fickle and Video Game Controller by Joe Harrison, GB

Font used is MegaMan X by Patrick Lauke

Music is by RoleMusic